One small change might not be very noticeable, however when they are used together and on all parts of the character, the overall performance of the character rig will usually be much better. Usually using a single stash node will not visibly improve the overall performance, but when there's a large number of shapes it can make quite a difference whether the shapes were stashed or not.Īnd this also applies to all these tips and techniques. In such cases, stashing points at the end of the process can help with the character loading times. The same goes for any part of the character rig network where there are a lot of nodes, such as edit nodes, attribute paint nodes and so on, and there's a static geometry at the end. I might not use all the techniques mentioned in the video for every character, however the more complex the character, the more I will try to optimize the deformations every step of the way and that means I will also try to optimize blend shapes as much as possible.įor the face I rarely use static shapes for the base deformation, however I do use static shapes when possible for corrective shapes, combo shapes and that's where stashing points can be used as well. Blend shapes optimization is a very important part of the character rigging process.
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